If you run a live service game, you already know that shipping a feature is the easy part. The harder part is knowing whether it worked, why it worked, and what to do
The Invisible Cost of Staying Composed
What your team sees as calm, and what it actually takes to hold that line.
The Feedback That Stung
A few years into my time at Jam
Before you can design your career roadmap, you have to answer something harder: what do you actually want, and does that answer still hold?
I Didn't Plan Any of This
It
In every live service organization, the question eventually surfaces: What is the difference between Product Management and Live Ops?
That is not the real question. The real question is this:
How should ownership