Working with series How to Manage Up, Down, and Across in Game Product Management In data-driven mobile game development, great ideas can fail if the people around them aren’t aligned. Whether you’re pitching a new feature to executives or coordinating with peers in art, design, analytics, marketing, and engineering, your success as a product manager depends on how well you manage up
Career Advice Featured Designing Your Product Management Career Roadmap (Not Just Your Next Job) ✨ TL;DR: Don’t treat your career like a to-do list of titles. Build it like a product roadmap—anchored to a clear vision, aligned to your values, and open to iteration. Most PMs think about their careers in terms of job titles: Associate, PM, Senior PM, Lead PM, Director.
Data as North Star Defining the Right Metrics: Leading vs Lagging KPIs for Game PMs TL;DR: Metrics guide your team’s decisions, but the wrong ones can mislead. This post breaks down how to define the right KPIs and structure them effectively for live-service games. Series: Data as a North Star – Part 2 of 5 In live-service games, strong metrics help teams prioritize, evaluate
Data as North Star How to Craft Better Hypotheses in Game Product Management TL;DR: Every great experiment starts with a great question. A clear hypothesis keeps your team focused on learning — not just launching. This post breaks down how to write sharper, testable hypotheses in the messy world of live games. Series: Data as a North Star – Part 1 of 5 Most
Data as North Star Why Defining Outcomes Drives Product Success in Games Most teams ship features without knowing what success looks like. Then they scramble to interpret results after launch. But what if you could define your success criteria before you even start building? Expected Outcomes aren’t just a reporting tool — they’re a leadership mindset. They create clarity, drive alignment,
Strategy The Line I Drew, Then Had to Cross Last updated: February 2026 I made a vow early in my career. Then the industry evolved, and I had to figure out what my principles actually meant when tested against reality. The Line I Drew, Then Had to Cross I made a vow early in my career. Then the industry
Members only Data as North Star How to Build a Culture of Learning in Game Product Management Mobile gaming has become one of the most data-heavy product spaces, and today leaders are expected to champion this shift—not just tolerate it. Data-driven decision making isn’t a nice-to-have; it’s table stakes for live-service mobile teams. But what does it really look like in practice, and how
Career Advice What Game Product Managers Actually Do (and Don’t) Most writing about product management focuses on B2B software: roadmap ownership, stakeholder alignment, and clean feature delivery. B2C PMs enter the conversation through the lens of growth funnels, A/B testing, and conversion optimization. But game PMs—particularly those working on live service titles—occupy a distinct niche: one that
Career Advice 10 Things I Wish I Knew Before Becoming a Game Product Manager ...and none of them are "play more games." Becoming a Game PM isn’t just about knowing how to spec a feature or track KPIs. It’s about operating in chaos, managing egos, translating half-formed ideas into roadmaps, and doing it all while balancing player empathy with business
Featured Why I Started Modes of Play Last Updated: March 2026 The Gap I Could Not Stop Seeing After more than a decade leading product in mobile games, across Zynga, Jam City, Scopely, and the startups in between, I kept running into the same problem. The knowledge that actually matters in this industry lives inside people'