How Senior Game PMs Make Decisions Without Clean Data
One of the least-discussed skills in senior game product management is how to make a confident call when the data is thin, the timeline is short, and everyone in the room is waiting
When Everything Is on Fire: How to Prioritize in Live Games
Saying no is good advice. But it is not the advice you need when you are staring at four fires at once and all of them are real. If you have not read
How to Run a Live Service Game: The Weekly Operating System I Use
If you run a live service game, you already know that shipping a feature is the easy part. The harder part is knowing whether it worked, why it worked, and what to do
Games Are Not a Simpler Version of Tech. They're a Different Craft.
It took me years to develop it, and I didn’t fully trust it until I was at Jam City.
I could open any match-3 game, play a handful of levels, and know
The Invisible Cost of Staying Composed
The Invisible Cost of Staying Composed
What your team sees as calm, and what it actually takes to hold that line.
The Feedback That Stung
A few years into my time at Jam