How to Run a Live Service Game: The Weekly Operating System I Use
If you run a live service game, you already know that shipping a feature is the easy part. The harder part is knowing whether it worked, why it worked, and what to do
Games Are Not a Simpler Version of Tech. They're a Different Craft.
It took me years to develop it, and I didn’t fully trust it until I was at Jam City.
I could open any match-3 game, play a handful of levels, and know
The Invisible Cost of Staying Composed
The Invisible Cost of Staying Composed
What your team sees as calm, and what it actually takes to hold that line.
The Feedback That Stung
A few years into my time at Jam
What Actually Drives You? The Question Review Season Rarely Asks
Before you can design your career roadmap, you have to answer something harder: what do you actually want, and does that answer still hold?
I Didn't Plan Any of This
It
PM vs Live Ops: Role Clarity in Mobile Game Teams
In every live service organization, the question eventually surfaces: What is the difference between Product Management and Live Ops?
That is not the real question. The real question is this:
How should ownership