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PM vs Live Ops: Role Clarity in Mobile Game Teams

Jenny Tai

04 Mar 2026 • 6 min read
PM vs Live Ops: Role Clarity in Mobile Game Teams
Photo by Domina Petric / Unsplash

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UI/UX as the Translation Layer

UI/UX as the Translation Layer

Series: Building Player Experience With Intention – Part 3 of 3 In the previous posts, I explored how product managers shape player experience through intentional player journeys and interacting systems over time. This final post focuses on the layer where that intent becomes real for players: UI/UX. UI/UX is
18 Feb 2026 4 min read
Designing Cohesive Player Experience Across Systems

Designing Cohesive Player Experience Across Systems

Series: Building Player Experience With Intention – Part 2 of 3 In the previous post, I focused on how product managers participate in game design by shaping individual player journeys with intent, and how those journeys can be measured through clear expected outcomes. Each journey should work on its own. It
04 Feb 2026 5 min read
Building Player Experience With Intention

Building Player Experience With Intention

Series: Building Player Experience With Intention – Part 1 of 3 Product management in games is often discussed in terms of execution. Roadmaps. Metrics. Delivery. Alignment. What gets talked about far less is how PMs participate in the actual act of designing the game. Not by inventing mechanics or defining moment
21 Jan 2026 5 min read
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