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Part 3: The Role of A/B Testing in Live Service Games

Jenny Tai

30 Jul 2025 • 5 min read
Part 3: The Role of A/B Testing in Live Service Games
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Lessons Learned: From IC to First-Time Manager

Lessons Learned: From IC to First-Time Manager

Stepping into your first manager role in game product management is both exciting and daunting. I still remember my first week — I thought I’d be spending my time on strategy and big-picture planning. Instead, I found myself juggling three competing priorities, a last-minute feature change, and a teammate in
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Part 4: Beyond the Numbers – Using Qualitative Signals in Game Development
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Part 4: Beyond the Numbers – Using Qualitative Signals in Game Development

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How to Manage Up and Across: Stakeholder Alignment in Game Development

How to Manage Up and Across: Stakeholder Alignment in Game Development

In data-driven mobile game development, great ideas can fail if the people around them aren’t aligned. Whether you’re pitching a new feature to executives or coordinating with peers in art, design, analytics, marketing, and engineering, your success as a product manager depends on how well you manage up
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