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The Line I Drew, Then Had to Cross

The Line I Drew, Then Had to Cross

02 Jul 2025 5 min read Pillar 4: Career Systems & Product Leadership
Last updated: February 2026 I made a vow early in my career. Then the industry evolved, and I had to figure out what my principles actually meant when tested against reality. The Line
How to Build a Culture of Learning in Game Product Management

How to Build a Culture of Learning in Game Product Management

28 Jun 2025 5 min read Data as North Star
Mobile gaming has become one of the most data-heavy product spaces, and today leaders are expected to champion this shift—not just tolerate it. Data-driven decision making isn’t a nice-to-have; it’s
What Game Product Managers Actually Do (and Don’t)

What Game Product Managers Actually Do (and Don’t)

24 Jun 2025 3 min read Pillar 4: Career Systems & Product Leadership
Most writing about product management focuses on B2B software: roadmap ownership, stakeholder alignment, and clean feature delivery. B2C PMs enter the conversation through the lens of growth funnels, A/B testing, and conversion
10 Things I Wish I Knew Before Becoming a Game Product Manager

10 Things I Wish I Knew Before Becoming a Game Product Manager

21 Jun 2025 4 min read Pillar 4: Career Systems & Product Leadership
...and none of them are "play more games." Becoming a Game PM isn’t just about knowing how to spec a feature or track KPIs. It’s about operating in chaos,
Why I Started Modes of Play

Why I Started Modes of Play

15 Jun 2025 2 min read Pillar 4: Career Systems & Product Leadership
Last Updated: March 2026 The Gap I Could Not Stop Seeing After more than a decade leading product in mobile games, across Zynga, Jam City, Scopely, and the startups in between, I kept
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